Project Storm:Brainstorming
This page is now deprecated. For continued brainstorming, please see this discussion page.
this is WAS the brainstorming page forda game!!!!!!!
Title
The following are suggestions for the title of the game.
- I'll Find You in the Morning Sun
- The Morning Sun
- Find the Morning Sun
- Morning Dust (homage to Exhaling Dust :] )
holy shit morning == mourning GUYS NEW METAPHOR
Three Act Structure
Project Storm is expected to follow a three-act structure where different objectives and game styles are employed.
Section | Act One | Act Two | Act Three |
---|---|---|---|
Main Objective | Collect/scan three samples of rare Mars rocks. | Find shelter from the storm. | Follow the morning sun. |
Length | 4-8 minutes. | 25-35 minutes. | 5-10 minutes. |
Can Oppy Die? | No | Yes | No |
Description | Oppy receives contact from her friends back home telling her to collect samples. This act serves as the main tutorial for basic traversal and scanning mechanics. | A storm takes Oppy by surprise and knocks out vital systems. Oppy must survive the storm by finding shelter. The player is expected to die and replay this section repeatedly. | After surviving the storm, Oppy once again receives contact from Earth, and follows her final instruction: "Find us in the morning sun." |
Mechanics Introduced | Traversal, Scanning | Battery | Flight |
The Nightmare Art-Style
The game's visual makeover will be largely grounded in realism. As an Unreal Engine project, we will utilize many of UE5's raytracing features such as lumen and nanite.
While we will not stray too far from UE's default visuals for this project, we will begin to lay down the path for a type of art style that Goob is dubbing "Nightmare".
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Painting by John Harris
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Painting by Zdzisław Beksiński
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Painting by John Harris
Objectives
Find the Morning Sun
Literally find the morning sun.
Find Oasis
Find shelter.
Scan Objects
Scan for rocks.
Inspirations / Media
Voice demo at the 1 min mark.