Project Storm

From Goob Games
Revision as of 19:11, 15 October 2023 by Goob (talk | contribs)


Image of NASA's Curiosity rover.
THIS PAGE IS UNDER EXTREME CONSTRUCTION!!! Take it with a grain of salt :) These concepts may change over time. If you would like to suggest ideas for the game, check out the discussion section for this page.

Project Storm is an upcoming game developed by Goob Games. It is a short, 30-40 minute experience that will act as a development opportunity for the team to learn how to successfully create a 3D game, as well as learn state-of-the-art software such as Unreal Engine.

Overview

Set in the lonely red planet of Mars, the player takes control of a Mars Rover. The player traverses a rocky, dusty landscape, and has a finite amount of time before a storm sets in and destroys the rover. Using their wits, the player must find a safe oasis before their battery runs out.

Structure

Project Storm is expected to follow a three-act structure where different objectives and game styles are employed.

Section Act One Act Two Act Three
Main Objective Collect/scan three samples of rare Mars rocks. Find shelter from the storm. Follow the morning sun.
Length 4-8 minutes. 25-35 minutes. 5-10 minutes.
Can Oppy Die? No Yes No
Description Oppy receives contact from her friends back home telling her to collect samples. This act serves as the main tutorial for basic traversal and scanning mechanics. A storm takes Oppy by surprise and knocks out vital systems. Oppy must survive the storm by finding shelter. The player is expected to die and replay this section repeatedly. After surviving the storm, Oppy once again receives contact from Earth, and follows her final instruction: "Find us in the morning sun."
Mechanics Introduced Traversal, Scanning Battery Flight

Art-Style

The game's visual makeover will be largely grounded in realism. As an Unreal Engine project, we will utilize many of UE5's raytracing features such as lumen and nanite.

While we will not stray too far from UE's default visuals for this project, we will begin to lay down the path for a type of art style that Goob is dubbing the "Nightmare" art-style.


While still true to realism, "Nightmare" exaggerates certain lighting effects and textures to create an aesthetic that lends itself to moods of reverence, euphoria, and horror, such as:

  • Rough/noisy sky boxes
  • Painted textures
  • Harsh highlights
  • Atmospheric effects

Gameplay

Project Storm is a third person game that features a physics-based character controller.