All thing sound design and implementation!
General Notes/Brain Dump
- Multi stage storm (possibly blend more with music the more surreal each iteration goes so they are not as distinct)
- Multiple stages for human voice (varying degrees of electronic interference [ a lot of echo generator in reverb options ] )
- A lot of mechanical variations depending on viewpoint and how complex Oppy's movements are
- plan for multiple terrain state groups (based on doc notes)
- dust devils
- death concept (gurgling empty noise?)
- possibly plan for solar flares?
- 33% to oasis, spawn in tempest phase
- storm sound anatomy - wind, lightning, hail, aurora (?)
Ambience/Terrains
What ambience?
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Components?
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Recorded?
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Mixed? (insert audio clip)
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Implemented?
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Dirt (Terrain)
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Gravel (Terrain)
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Rocks (Terrain)
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Storm 0 (Onset) (Ambi)
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some wind maybe some blown gravel/dust (mostly visual components, fog)
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Storm 1 (Tempest) (Ambi)
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thunder, lightning cracks, harsher winds, dust devils
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Storm 2 (Nightmare) (Ambi)
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shifting terrain, go with whatever weird stuff is in visuals, tempest +,hail?
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Storm 3 (Wall) (Ambi)
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Fortnite Storm (starts coming in when crater is introduced)
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Foley
What Sound?
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Foley Components
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Recorded?
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Mixed?(insert audio clip)
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Implemented?
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Dust Devils
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Thunderclaps
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Lightning striking things
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Finding audio logs
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Teleport
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Dust (in face)
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Oppy Scanner
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Oppy Movement
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Oppy Arms
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Dialogue/Voices
Name
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File
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Notes
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Oppy Voice Test A
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Oppy's standard voice.
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Oppy Voice Test B
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Oppy's injured voice.
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Oppy Voice Test C
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Scientist voice?
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base audio logs on act 2 phases (0-3, and a god)
Dialogue
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Components
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Recorded?
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Mixed?(insert audio clip)
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Implemented?
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