UI
Hello this is where Mercedes will do a bunch of UI design work, research, documentation, etc.
Learning
Intro to Design
Watch the video here
Notes
- Generate a handful (around five) key design words to keep in mind when designing a specific element
- Creates a design language to adopt to an IP
- Examples:
- Streamlined: lines that pick up acceleration/speed
- Retro: using lines/curves that are no longer used today
- Whimsical: playful/toylike
- Cool: prompts immediate "that's cool" reaction
- Animalistic: life-like features, mean or cute features
- Utility: for a specific tool or function
- Sturdy: can handle some damage and continue functioning as normal
- Beautifully ugly: bizarre but holistically good-looking
- Powerful: strong, very capable of extreme function
- Professional: would require training to learn how to use
- Preparing a design board
- Construct a board of design influences where the reference images encompass one or more of the design words in your selected design language
- References do not all have to be in direct reference to the object you are designing
- Meant to invoke more of an aesthetic feel and provide elements of inspiration
- Sketches
- Come up with as many rough variations as possible
- Try to have as many different shapes as possible with larger variations, at least to start
- Try different things! Have fun!
- Be as straightforward as possible
- No need to document many specific cases initially (i.e., different perspectives/angles)
- Annotate the ones you really like! iterate off of those
- Pick favorite designs to finalize
- Come up with as many rough variations as possible