Project Storm:Sound: Difference between revisions

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Revision as of 21:14, 29 October 2023

All thing sound design and implementation!

General Notes/Brain Dump

  • Multi stage storm (possibly blend more with music the more surreal each iteration goes so they are not as distinct)
  • Multiple stages for human voice (varying degrees of electronic interference [ a lot of echo generator in reverb options ] )
  • A lot of mechanical variations depending on viewpoint and how complex Oppy's movements are
  • plan for multiple terrain state groups (based on doc notes)
  • dust devils
  • death concept (gurgling empty noise?)
  • possibly plan for solar flares?
  • 33% to oasis, spawn in tempest phase
  • storm sound anatomy - wind, lightning, hail, aurora (?)


Ambience/Terrains

What ambience? Components? Recorded? Mixed? (insert audio clip) Implemented?
Dirt (Terrain)
Gravel (Terrain)
Rocks (Terrain)
Storm 0 (Onset) (Ambi) some wind maybe some blown gravel/dust (mostly visual components, fog)
Storm 1 (Tempest) (Ambi) thunder, lightning cracks, harsher winds, dust devils
Storm 2 (Nightmare) (Ambi) shifting terrain, go with whatever weird stuff is in visuals, tempest +,hail?
Storm 3 (Wall) (Ambi) Fortnite Storm (starts coming in when crater is introduced)

Foley

What Sound? Foley Components? Recorded? Mixed?(insert audio clip) Implemented?
Dust Devils
Thunderclaps
Lightning striking things
Finding audio logs
Teleport
Dust (in face)
Oppy Scanner
Oppy Movement
Oppy Arms

Dialogue/Voices

Name File Notes
Oppy Voice Test A
Transcript: n/a
Oppy's standard voice.
Oppy Voice Test B
Transcript: n/a
Oppy's injured voice.
Oppy Voice Test C
"My batteries are low, and it's getting dark."
Scientist voice?

base audio logs on act 2 phases (0-3, and a god)

Dialogue Phase? Components Recorded? Mixed?(insert audio clip) Implemented?