Talk:Project Storm: Difference between revisions

From Goob Games
No edit summary
No edit summary
 
(13 intermediate revisions by 2 users not shown)
Line 1: Line 1:
This is the main brainstorming page for Project Storm.
This is the main brainstorming page for Project Storm! This page is meant to be a lot messier than the regular page, so no worries about having good technical writing or anything like that.  


== Possible title names ==
== Possible title names ==
Line 9: Line 9:


  holy shit morning == mourning GUYS NEW METAPHOR
  holy shit morning == mourning GUYS NEW METAPHOR
 
== Mechanic ideas ==
== Mechanics ==


=== Storm ===
=== Storm ===
The storm is programmed to set in 5 minutes after game begins. As the storm worsens, the following effects begin to alter the gameplay:
* Faster wind increases likelihood of rover toppling over (dust devils)
 
* Dust clouds that cause damage and cover the rover with dusts
* Faster wind increases likelihood of rover toppling over
* Dust clouds that cause damage
* Lightning strikes that can cause total system failure
* Lightning strikes that can cause total system failure


=== Battery ===
=== Battery ===
After the storm sets, the rover runs on a limited battery supply. Certain movements can use battery more frequently than others (such as going uphill). Up until that point, however, the player can move freely without discharging battery. Therefore, the player must plan their route carefully and manage their battery conditions in order to see the true ending.  
After the storm sets, the rover runs on a limited battery supply (so battery would only be a problem in Act 2). Different types of movements could reduce the battery further (such as going uphill).
 
== Inspirations / Media ==
{| class="wikitable"
|+
!Media Type
!Source
!Notes
|-
|Video game
|[https://www.youtube.com/watch?v=ZiKlA60D5UM Exo One gameplay] (1 minute mark)
|love the way the voice over sounds alien yet human. - goob
|-
|Game Development
Process
|[https://www.youtube.com/watch?v=hGiNRlmpids Spirit Rover: Behind the Scenes]
|Rover's movement, Mars environment, Modeling, great reference for Project Storm  - au
|-
|Tumblr post
|[[File:Image.png|thumb]]
|This image made me cry - goob
|-
|Film
|[https://www.youtube.com/watch?v=q8ri1Gu_XVc The Martian - Dust Storm scene]
|
|-
|YouTube
|1) [https://www.youtube.com/watch?v=gNWI1Lctvxg dust storm on Mars - Unreal Engine 5 & EmberGen] 2) [https://www.youtube.com/watch?v=OlElwjpgjoM Aftermath of a Dust Storm on Mars | 1) [https://www.youtube.com/watch?v=gNWI1Lctvxg dust storm on Mars - Unreal Engine 5 & EmberGen]
2) [https://www.youtube.com/watch?v=OlElwjpgjoM Aftermath of a Dust Storm on Mars | Opportunity Rover Episode 2]
 
3) [https://www.youtube.com/watch?v=ZEyAs3NWH4A Mars in 4K]
 
4) [https://www.youtube.com/watch?v=GHenFGnixzU NASA's Perseverance Rover Captures the Sounds of Mars]
 
5) [https://www.youtube.com/watch?v=XzT3zvco5HY 5 Steps to Creating a Niagara Storm in Unreal Engine]
 
[https://www.youtube.com/playlist?list=PLhlDHJpnPTG9JUexczgSc4IF4tVzihyS3 UE5: Desert Landscape & Effects]
|1) Similar to the game aesthetic we are looking for?
2) Oppy's viewpoint & Mars dust devils & Oppy's trail mark left on Mars & Mars environment photo & Dust covered Oppy
 
3) More Mars environment
 
4) Sounds (Wind sound, rover driving sound, helicopter flying in the Mars sound)
 
5) Tutorials for simulating dust storm
 
- au
|}

Latest revision as of 02:21, 26 October 2023

This is the main brainstorming page for Project Storm! This page is meant to be a lot messier than the regular page, so no worries about having good technical writing or anything like that.

Possible title names

  • I'll Find You in the Morning Sun
  • The Morning Sun
  • Find the Morning Sun
  • Morning Dust (homage to Exhaling Dust :] )
holy shit morning == mourning GUYS NEW METAPHOR

Mechanic ideas

Storm

  • Faster wind increases likelihood of rover toppling over (dust devils)
  • Dust clouds that cause damage and cover the rover with dusts
  • Lightning strikes that can cause total system failure

Battery

After the storm sets, the rover runs on a limited battery supply (so battery would only be a problem in Act 2). Different types of movements could reduce the battery further (such as going uphill).

Inspirations / Media

Media Type Source Notes
Video game Exo One gameplay (1 minute mark) love the way the voice over sounds alien yet human. - goob
Game Development

Process

Spirit Rover: Behind the Scenes Rover's movement, Mars environment, Modeling, great reference for Project Storm - au
Tumblr post
This image made me cry - goob
Film The Martian - Dust Storm scene
YouTube 1) dust storm on Mars - Unreal Engine 5 & EmberGen

2) Aftermath of a Dust Storm on Mars | Opportunity Rover Episode 2

3) Mars in 4K

4) NASA's Perseverance Rover Captures the Sounds of Mars

5) 5 Steps to Creating a Niagara Storm in Unreal Engine

UE5: Desert Landscape & Effects

1) Similar to the game aesthetic we are looking for?

2) Oppy's viewpoint & Mars dust devils & Oppy's trail mark left on Mars & Mars environment photo & Dust covered Oppy

3) More Mars environment

4) Sounds (Wind sound, rover driving sound, helicopter flying in the Mars sound)

5) Tutorials for simulating dust storm

- au