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| this is the brainstorming page forda game!!!!!!!
| | #REDIRECT [[Talk:Project Storm]] |
| | This page is now deprecated. For continued brainstorming, please see this [[Talk:Project Storm|discussion]] page. |
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| [[File:Brainstomr.png|center|thumb|821x821px|Oct 8 brainstorming session!!]]
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| == Title ==
| | this <s>is</s> WAS the brainstorming page for da game!!!!!!! |
| The following are suggestions for the title of the game.
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| * I'll Find You in the Morning Sun
| | [[File:Brainstomr.png|center|thumb|821x821px|Oct 8 brainstorming session!!]] |
| * The Morning Sun
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| * Find the Morning Sun
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| * Morning Dust ''(homage to Exhaling Dust :] )''
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| holy shit morning == mourning GUYS NEW METAPHOR
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| == Three Act Structure ==
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| Project Storm is expected to follow a three-act structure where different objectives and game styles are employed.
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| {| class="wikitable"
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| !Section
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| !Act One
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| !Act Two
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| !Act Three
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| |-
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| |Main Objective
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| |Collect/scan three samples of rare Mars rocks.
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| |Find shelter from the storm. | |
| |Follow the morning sun. | |
| |- | |
| |Length | |
| |4-8 minutes.
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| |25-35 minutes.
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| |5-10 minutes.
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| |-
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| |Can Oppy Die?
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| |No
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| |Yes
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| |No
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| |-
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| |Description
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| |Oppy receives contact from her friends back home telling her to collect samples. This act serves as the main tutorial for basic traversal and scanning mechanics.
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| |A storm takes Oppy by surprise and knocks out vital systems. Oppy must survive the storm by finding shelter. The player is expected to die and replay this section repeatedly.
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| |After surviving the storm, Oppy once again receives contact from Earth, and follows her final instruction: "Find us in the morning sun."
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| |-
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| |Mechanics Introduced
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| |Traversal, Scanning
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| |Battery
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| |Flight
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| |}
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| == The Nightmare Art-Style ==
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| The game's visual makeover will be largely grounded in realism. As an Unreal Engine project, we will utilize many of UE5's raytracing features such as [https://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/ lumen] and [https://docs.unrealengine.com/5.0/en-US/nanite-virtualized-geometry-in-unreal-engine/ nanite].
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| While we will not stray too far from UE's default visuals for this project, we will begin to lay down the path for a type of art style that Goob is dubbing "Nightmare".
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| <gallery widths="300" heights="400" perrow="3">
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| File:Painting by John Harris.png|Painting by John Harris
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| File:Painting by Zdzisław Beksiński.png|Painting by Zdzisław Beksiński
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| File:John Harris's Microdrive.png|Painting by John Harris
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| </gallery>
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| == Objectives ==
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| === '''Find the Morning Sun''' ===
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| Literally find the morning sun.
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| === '''Find Oasis''' ===
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| Find shelter.
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| === '''Scan Objects''' ===
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| Find shelter.
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| == Inspirations / Media ==
| | [[File:Oct 13 Brainstorming Section.jpg|center|thumb|818x818px|Oct 13 Brainstorming (in person!)]] |
| [[File:Image.png|thumb|Tumblr post that made goob cry]] | |
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| [https://www.youtube.com/watch?v=ZiKlA60D5UM Exo One]<blockquote>Voice demo at the 1 min mark.</blockquote>
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| [https://www.youtube.com/watch?v=q8ri1Gu_XVc The Martian - Dust Storm scene]
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| [[Category:Project Storm]] | | [[Category:Project Storm]] |